AI 
PLAYER 
#CannonUnLink_Hint  
#neResourceForProduce     %s
#EW2_PeasantAutoWork       /
#EW2_PeasantSelectIdle    
#EW2_KickMessage      
#EW2_KickButtonHint
#EW2_KickMessageTitle 
UNITSMD\RUSTER.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\  ,   120   
UNITSMD\ARTPUS4AUS.MD  
UNITSMD\ARTPUS4ENG.MD   
UNITSMD\ARTPUS4PRU.MD   
UNITSMD\ARTPUS4GAUS.MD 
UNITSMD\ARTPUS4GENG.MD  
UNITSMD\ARTPUS4GPRU.MD  
UNITSMD\ARTPUS4LAUS.MD   
UNITSMD\ARTPUS4LENG.MD   
UNITSMD\ARTPUS4LPRU.MD   
UNITSMD\ARTPUS4AUS.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\ ,           
UNITSMD\ARTPUS4ENG.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\ ,            
UNITSMD\ARTPUS4PRU.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\ ,            
UNITSMD\ARTPUS4GAUS.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,    ,      
UNITSMD\ARTPUS4GENG.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,    ,       
UNITSMD\ARTPUS4GPRU.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,    ,       
UNITSMD\ARTPUS4LAUS.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\- ,    ,    
UNITSMD\ARTPUS4LENG.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\- ,    ,    
UNITSMD\ARTPUS4LPRU.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\- ,    ,    
UNITSMD\PRUKKIR.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\   ,  ( ),     ,     
UNITSMD\ENGEGRNG.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,    ,  , ,     ,     
#EW2_LeaveBattle  

#GSR_Total 
#GSR_OnUpgrade 
#GSR_OnMines 
#GSR_OnUnits 
#GSR_OnBuildings 
#GSR_OnLife 
#GSR_Buy 
#GSR_Sell 

#GSR_Total_hint     
#GSR_OnUpgrade_hint  ,    
#GSR_OnMines_hint  
#GSR_OnUnits_hint  ,     
#GSR_OnBuildings_hint  ,     
#GSR_OnLife_hint  ,       
#GSR_Buy_hint    
#GSR_Sell_hint   

UNITSMD\AUSGRE.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\   ,      ,   ,    
#MaxSquads     ,    .    ,           . 
#GetTribe0     ,   : {CR}%d{C} %s.
#Miss 

WZR_H0 Cossacks II Internet Wizard
CANJOIN3       -2,      !
#ALTTABDEFEAT    - ,    -2   10 .
OLDVER   ,  .     www.Cossacks2.com

UNITSMD\FRNPOP.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\        
UNITSMD\TURPOP.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\        
UNITSMD\RUSPOP.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\       

#PM_Difficulty 

ESC Escape
ENTER Enter
SPACE Space
BACK Backspace
PAUSE 

#G_TranspB /  .
#G_ImpassB / ,       .
#G_HealthModeB /   .
#G_MiniMapB   - (, , ).
#G_LModeB /      .
#SECRETREAT        .   ,  ,    ,    " "    {C FF60A05A}(F12){C FF502515}.
#SEC_FOODRETREAT        .   ,  ,    ,    " "    {C FF60A05A}(F12){C FF502515}.
#SEC_COALRETREAT        .   ,  ,    ,    " "    {C FF60A05A}(F12){C FF502515}.
#PreviewMap_hint       . 
#UPDEFLOWP   -    .        .
#UPDEFMAX  .    .

#SABSECDONE       .       .

#mis_06_Komo 

UNITSMD\ARTPUS4E.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\ ,    ,           
UNITSMD\ARTPUS4GE.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,    ,   
UNITSMD\ARTPUS4LE.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\- ,    ,   

UNITSMD\EGPMAN.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\  

UNITSMD\SPNPAR.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,           .         .
UNITSMD\ENGSKLNC.MD 
UNITSMD\ENGKUZ.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\    ,    - .
UNITSMD\PRUKUZ.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\    ,    - .
UNITSMD\ENGKUZ.MD 
UNITSMD\PRUKUZ.MD 
UNITSMD\PRUHRA.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\  
UNITSMD\PRUHRA.MD 

UNITSMD\ARTPUS4R.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\ ,    ,           
UNITSMD\ARTPUS4GR.MD.HINT {FC12}{C FFE74634}{FS}{C FF502515}\ ,    ,   
UNITSMD\ARTPUS4LR.MD.HINT {FC12}{C FFE74634} {FS}{C FF502515}\- ,    ,   

#CHINT_MaxExpLevel	. 
#CWM_UpgradeDef	   \ (%s)?

#CWM_Diversion0	  . (%s ; %d%%)
#CWM_Diversion1	  . (%s ; %d%%)
#CWM_Diversion2	  . (%s ; %d%%)
#CWM_Diversion3	 . (%s ; %d%%)

#CPT_MeleeDMG	{C FF502515}\:{C FF640100}

#CHINT_HeroMove0	{CR} .{C}
#CHINT_HeroMove1	{CG}   .{C}

#CWM_MarketInfo0	{FC12}{C FF6D6862}   :{F}
#CWM_MarketInfo1	{C FF640100}%s{C}:   : -{C FF8F0909}%s{C}\{IBMP_markdel}\

#CWT_Stats_Winner	{CG}: {C}
#CWT_Stats_Loser	{C FF000000}: {C}

#Cannonautoshot 
#CANNONAUTOSHOT 
//#MM_Options_ShowHint_Hint 
//#AddProfile_Nation :
NetralSettlementName  
#SP_Stop 
#Cannon_Stop_Hint    

#GAMEMENU 

#Life :
#LivingPlaces  :
#Progress :
#Turns 
Build .
